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Titanic escape simulator game is set to release on PlayStation in 2026

Published 17:34 21 Jun 2025 BST

Updated 17:34 21 Jun 2025 BST

Dan Seddon
Titanic escape simulator game is set to release on PlayStation in 2026

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Celine Dion better be on the soundtrack

PlayStation is reportedly releasing a Titanic game next year.

Gamerficial teased its existence on Facebook last weekend, revealing how players will "have to survive the sinking ship and make it out alive."

Despite being marketed as "unsinkable", the infamous four-chimneyed vessel RMS Titanic met the ocean floor in the early hours of April 15, 1912 after smashing into an iceberg on her maiden voyage from Southampton to New York City.

It's estimated that 1,500 passengers and crew members died of the 2,224 that set sail.

Commenting on the video game announcement - its title is Titanic: Honour and Glory - social media users were full of ideas on how the escape simulator should be designed.

"The boss is Rose trying to tell you that you can't fit on the raft," wrote one individual, referring to Kate Winslet's character in the Hollywood dramatisation directed by James Cameron.

"Is the difficulty level based on your class ticket? Story mode: 1st class, hard mode: 3rd class, nightmare mode: boiler rooms crew member," read another suggestion.

A third person went on to highlight: "Imagine those people that died if they knew their horrific death would be made into a video game a lil over a century later."

Titanic: Honour and Glory has been in development at Vintage Digital Revival since 2012, with the most recent demo coming out in 2023.

"The dimensions of its corridors are nightmarish when you think about people trying to escape with their lives from them, up onto the boat deck. Not only are they incredibly tight, they're also laid out like a circuit board, tangles of right angles and precious few signs anywhere."

He continued by explaining: "The Titanic hits an iceberg and begins to sink while you're aboard. The fact that you're alone on an eerily silent steamliner makes it all the more unsettling and poignant – it's as though you're a ghost, displaced in time, watching a tragedy unfold that you have no agency over.

"This might be the only game I've played in which it doesn't seem to matter that there are no characters, dialogue, objectives, interactions, or inventory. The point is to preserve the place, and although the project's still under development and evolving over time, it's already done that to an incredible and heartening degree." 

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